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SUMMARY Neither total score nor group size, two
of the most popular measures of shooting results, adequately
measure shooting "skill", (consistency of shot TOTAL SCORE The most basic measure of shooting prowess is total score. Unfortunately, total score is a function of two factors: how close the average shot is to the center scoring ring, (group placement), and how close each of the shots are to each of the others, (group dispersion). ![]()
Adjustable sights make group placement,
by and large, a mechanical factor. By measuring
the distance between the center of a group of a large number
of GROUP SIZE Group size is the distance between the
two most extreme shots of a group, usually expressed in either
inches or minutes of angle (MOA). While this
measure ![]() Figure 2 While there are some mathematical ways
to determine when to discard an outlier, the most common procedure
for adjusting for outliers is the "if only . . . " AVERAGE RADIUS In his article "Target Evaluation
~ Computer Style", (Shooting Sports USA, March 1993, p.6),
Lannie Dietle listed several statistics that he uses to measure ![]() The averaging process dilutes the effect of outliers. RADIAL STANDARD DEVIATION Another measure of group dispersion is called radial standard deviation (RSD). The RSD describes the "typical" deviation of a shot away from the center of the group. The tighter the group, the smaller this typical deviation will be. This measure is similar to the more common standard deviation statistic except that, rather than describing the traditional one-dimensional, or univariate, distribution of values around an average, it describes a two-dimensional, or bivariate, distribution of values around, (or that radiate out from), a center point. ![]() The tighter the group, the smaller the RSD. AVERAGE RADIUS VS. RSD While both the average radius and the RSD describe group dispersion and compensate for outliers, they differ in one very important way. Consider that the ten shot string which you just fired is only a sample group of the large number of shots which you have already fired or will eventually fire using the same combination of position, equipment, ammunition, etc. This sample may be different from the larger group or "universe", just as ten consecutive coin flips may not result in exactly half heads and half tails, even though we expect that a large number of coin flips would. The average radius and the RSD describe the current sample group distribution. However, you can use the RSD to estimate the standard deviation of the universe of all shots that already have been or eventually will be fired under these identical circumstances. ESTIMATED UNIVERSE STANDARD DEVIATION By examining the estimated universe population standard deviation, you can compensate for any random error due to the small size of the sample group. Just as three "heads" in a row would not convince you that you had a two-headed coin, perhaps the smaller dispersion of a ten shot sample group indicates larger universe dispersion, (poorer long-term consistency), than a slightly larger dispersion of a twenty shot sample group. By using this statistic, sample groups of different numbers of shots can be compared. BENEFITS Decoupling the mechanical factor of shooting
results from the skill factor can help provide shooters with
more accurate answers to many questions. A
target shooter considering altering his position would, of course,
be very interested in the effect this change would have on the
size of his shot group, Hand loaders should also find these statistics
extremely useful. Rather than examining the
group size of a new load, since we have seen the problems with
that statistic, the estimated universe dispersion of the current
load could be compared to those of other loads. In
this manner, the best load for a particular firearm could be
reliably determined. This method would also
apply to comparing different factory loads. Another
example of the uses of the estimated universe dispersion would
be to determine a shooter's progress. Graphing
the universe's standard deviation's progress over time would
present a visual USING COMPUTERS Part of the reason that total score and group size are such popular measures of shooting skill is that they are easy to calculate. Total score involves addition or, perhaps if you want an average, some division. Group size can be found with a ruler or a drawing compass. The average radius and radial standard deviation both involve numerous measurements and calculations, including finding squares and square roots of many numbers. This is a problem best solved using a computer. In fact, there are many PC programs that can help you with these calculations. Like Mr. Dietle, I have written a program to do this. It is called ScorStat, and runs on IBM and compatible computers. There are several other programs available, as well. While these programs differ in their approaches to the problem, they strive to achieve many of the same goals. I would expect to see additional computer programs become available as more people become interested in this approach. CONCLUSION Statistics such as average radius and radial
standard deviation are superior measures of shooting consistency
to the more common total score and group size. FURTHER READING For those who desire further reading on the subject, I suggest . . . "Statistical Measures of Accuracy for Riflemen and Missile Engineers" . . . by Frank E. Grubbs, Ph.D. (Harve De Grace, MD: by the author, 4109 Webster Road, 1991 |